![]() ![]() At the time of the show, the game was "88% complete". Yuji Naka, the co-creator of Sonic, said that "phase one" would introduce Sonic Jam as a compilation of games with several improvements rather than being direct ports. Development Īt the Tokyo Game Show in early 1997, Sega announced Project Sonic, a promotional campaign aimed at increasing market awareness of the Sonic the Hedgehog brand. Sonic Jam is compatible with the Saturn's 3D Control Pad. Missions include collecting rings, reaching goalposts, and locating Tails if all the missions are completed, the player is given the opportunity to view the credits. "Sonic World" also features a "mission list" accessible via jumping on a trampoline. To access these features, the player must guide Sonic into specific buildings. "Sonic World" acts as an interactive museum in which the player can access an array of information of Sonic the Hedgehog-related content, such as viewing concept artwork, manuals, character portfolios, music, and original Japanese advertisements. Sonic Jam also includes a special 3D environment, "Sonic World", whereby the player can move around freely as Sonic and interact with various objects. In the Saturn version, the player can explore the 3D environment, "Sonic World", to view Sonic content such as TV commercials and artwork. New features include the ability to spin dash (introduced in Sonic 2) in the first Sonic the Hedgehog, play Special Stages separately, a " Time Attack" mode, and a "Time Out" option to disable time limits. Original mode is unchanged from the Genesis games, normal mode slightly alters the stage layouts to create a unique (often less difficult) experience, and easy mode adds platforms and removes many obstacles and some levels. ![]() The games can be played in three difficulty modes: normal, easy, and original. Sonic Jam emulates Sonic & Knuckles ' "lock-on technology"-a special feature that allows the player to merge elements of Sonic & Knuckles into previous games, with altered levels and the choice to play the combined Sonic 3 and Knuckles game and play as Knuckles the Echidna in Sonic the Hedgehog 2. Unlike later Sonic collections, Sonic Jam does not use a Genesis emulator the games are true ports, and all are nearly identical to the original Genesis releases, with the exception of minor bug fixes. ![]() Sonic Jam is a compilation which contains the four main Sonic the Hedgehog games released on the Sega Genesis: Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994) and Sonic & Knuckles (1994). A cut-down port for the handheld console was released in 1998. "Sonic World" was praised for its range of content, though its graphics gathered mixed responses. ![]() It received mostly positive reviews, and was praised for its value, though some criticized the exclusion of Sonic CD and Sonic Spinball. Sonic Jam was announced at the Spring 1997 Tokyo Game Show as part of a project to increase market awareness of Sega and the Sonic brand. It also features a 3D environment, "Sonic World", which doubles as an interactive museum of Sonic the Hedgehog content.ĭevelopment began after the Japanese release of Nights into Dreams in July 1996. It contains the four main Sonic the Hedgehog games released on the Sega Genesis: Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994) and Sonic & Knuckles (1994). It was released in Japan in June 1997 and in North America and Europe the following August. Sonic Jam is a video game compilation developed by Sonic Team and published by Sega for the Sega Saturn. ![]()
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